10 Questions for Kasper Frandsen


Kasper Frandsen’s “Jungle Jumper” is the next target of Playandroid’s world famous quality control and of course we would also like to talk a bit with the developer of this game. This likeable young man comes from Denmark, a beautiful country to the north of Germany, where I travelled a lot during my childhood as you know from the interview with Morten Sandholt. With this in mind: Lad os begynde!

Interview by Frederik Schrader.

10 Questions for Kasper Frandsen

1. Please introduce yourself.

My name is Kasper Frandsen, I’m from Denmark, but I live and work in Ireland as an IT supporter.

2. What made you want to be a game developer?

I’ve loved computer games and computers in general since I was a kid, so it has always been a dream of mine to create games myself, but I never really thought it was feasible. Now after working a boring IT job for a few years, I got very motivated to do something different and interesting that I can hopefully make a living of at some point.

3. What platforms do you develop games for and why?

I only develop for Android so far. There were several reasons to develop for Android first, I already knew Java and I had an Android phone myself. But the biggest deciding factor was probably the low entry cost compared to buying into the apple eco system. I hope to move into developing browser games soon as well, and at some point move into iOS and possibly console development down the road.

4. What are your experiences in porting games between two platforms?


5. How do you get inspiration for a game?

From everywhere really. Playing other games, reading books and bouncing ideas off friends and family. I think you get in a mind set when developing games where you are constantly looking for ideas.

6. How long does it take for you to write a game from start to finish?

Well, I’ve only written one, Jungle Jumper, and that was quite a learning experience with everything being new. But working on that part time it took me around two months to do.

7. What are the biggest technical challenges when you develop a game?

With android the challenge has been to make sure that the game runs and looks good on as many different phones and tablets as possible.

8. What do you think the future of gaming will look like?

I think that gaming will just get bigger and bigger. Where it will go technically is very hard to guess at. But the more time goes by, the bigger is the part of the population that grew up with gaming and sees it as part of their lives. I think that that is the future of games. It is no longer something looked at as only for kids, but as a form of entertainment as relevant and important as movies, books or sports.

9. What is your favorite game at the moment and why?

Lately I’ve mostly been playing Bad Piggies and I think that is a really good game. Way more challenging and interesting than Angry Birds in my opinion.

10. What is your advice for new developers?

Well I’m still a very new developer myself, but what I found helpful was “to do lists”. There are so many things that need to be done to finish a game, that it can be very difficult to see the full picture. Having a list where you can just take one thing at a time and feel like you’ve accomplished something when you cross something out really helped me.


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