In my humble opinion, most of the Android games are too casual and trivial. I don’t want to play the 100th clone of Bubbles, Tetris or another casual dinosaur, and I’ve got enough grey matter to understand a story and enough fantasy to step into another world. Can we take this step with “Age of Conquest: World” by Noble Master Games? Does this game have the potential to fulfill the dream of all strategists and tacticians out there? Let us find out!
Graphics: Back to the board game
Do you remember “Risk”, the traditional board game? “Age of Conquest” often gives you the feeling playing this game. In many ways and with all advantages and disadvantages. First advantage: You’ve got a realistic and nicely drawn world map. First disadvantage: With time you’ll get neck problems, when you’re sitting in the wrong place, because the world map is as fixed as “Risk” on the kitchen table. No landscape mode, no zoom function. Welcome to the past.
At least, your virtual board game got more details as the traditional one. The world of “Age of Conquest” consists of ranges and forests, lakes and rivers and castles and towers. This is definitely a plus, but all graphics, especially the menu buttons and information boxes, looks relatively outdated.
Sounds: Meaningful minnesang or medieval mud?
“Age of Conquest” endeavours to build up a coherent medieval soundscape. You’ve got a few nice sound effects like horns and clinking coins and some music tracks imitating traditional melodies. Noble Master Games intended to create a medieval atmosphere, but unfortunately it doesn’t work out the way it was supposed to: A few sound effects are absent or unsuitable and the music is too cheesy to score. In particular, there is one song, that really sounds out of tune and more like mud than like music. Nevertheless, 3 points.
Controls: The whole world in your hand
The controls of “Age of Conquest” aren’t intuitive, but understandable. Basically, you’ve got to tap on a country, where you want to start an action and choose between a few actions in a appearing context menu. The controls are solid and traditional. Noble Master Games don’t reinvent the wheel, but their wheel is moving well. 4 points!
Let’s see: We’ve got a tutorial, a manual, a single player mode, a MMO-mode, a modern world, a future world, the possibility to play vs. 5 up to 17 computer enemies, many options and levels of difficulty and a long time motivating gameplay, that even includes economics and diplomacy. The only thing, I’ve got to criticise is the selection of countries. A medieval game without the Holy Roman Empire, but with Canada? Holy moly, my history teacher would turn in his grave!
Atmosphere: .. belongs to our world, doesn’t it?
If you subtract the atmosphere from our planet, there would be no laughing matter, particularly as there would be no air to laugh with. One the one hand, Noble Master Games kept that in mind and tried to create an atmospheric game to prevent suffocation. One the other hand, the incoherent list of countries, the lack of quality, especially concerning the music, is like a greenhouse gas for the atmosphere. Unfortunately, the greenhouse effect is still a problem. 3 points.
Fun Factor: Not a trace of weltschmerz
Graphics? Music? Atmosphere? If you are into strategy games, I’m sure that all points of criticism can kiss your ass. And even if you’re a rookie playing this kind of games, you will definitely enjoy the gameplay, enjoy the depth and simply enjoy the thrilling, everlasting fight for world domination. Awesome!
Fun Factor: 5/5
Regardless of the sore points, I think that “Age of Conquest: World” by Noble Master Games is one of the best Android games that we’ve reviewed so far at Playandroid.com. Why? Because it’s a game, I will certainly not uninstall after this review. It’s a game you can play umpteen times, for weeks, maybe months, and not only for one short pastime during your lunch break. Today, I’ll definitely take work home with me.
Review by Frederik Schrader. Video review by Julian Ermert.