Android Game Review: Asteroid 2012
I have always loved the game Asteroids, from when I was a little kid, right through to today. It has always been an incredibly simple concept, yet still great fun to play. So when I heard that there was a new Asteroid game coming out for Android, I jumped at the chance to review it! The question is, will this game succeed or fail as the successor to one of the most classical arcade games of all time?
The game is made by m-spacemedia, and is currently on the market in version 0.9. This needs to be taken into account whilst reading this review. There are undoubtedly a whole range of updates to come out for this game, and it will be extremely interesting to see what m-spacemedia have in mind. So let’s find out how good this game is shaping up to be!
Graphics: Out of this world!
The first thing that catches your eye is the menu screen. It is well made, not complicated, and has a very nice backdrop and a settings menu containing very little. Yet when you start the game, you really see the potential of the game. The space scenery is simply stunning. There are realistic planets and stars, and huge ships and asteroids. All are delivered in wonderful 3D graphics.
There is really nothing to dislike regarding the graphics in this game, and with the possibility of improvements through future updates, I’m really looking forward to seeing what this game will look like in say, a year’s time. A truly beautiful game.
I’m a big fan of the sounds within Asteroids 2012. What impresses me is that the developers haven’t tried to do too much. You get many games that try too hard to create varied, complicated soundtracks or annoying songs and it simply ruins the atmosphere. Here though, the sounds lend themselves perfectly to this game.
The soundtrack is eerie, cinematic and atmospheric. There are no other songs/soundtracks to choose from at the moment, but I do like the sounds, especially on the menu screen. The shooting noise could have maybe been better made, as that can play on your nerves after some time, but overall I think the game has done relatively well sound-wise.
Controls: Simple space steering
Asteroids 2012 has an ingenious control system, where you control where your spaceship moves by turning your entire tablet either left, right, up or down. The steering is incredibly responsive and works very impressively. I found it a little difficult to begin with, but once you get comfortable with the controls, there aren’t many games as slick as this.
To shoot, there is a little button on the bottom-right of the screen to press, although I think this could have been made slightly bigger as I can imagine some people encountering difficulties with this. I do however like the boost button on the bottom-left of the screen, which when held allows the ship to travel faster through the endless asteroid belt. All in all, the controls are sleek and sublime.
Scope: Houston, we have a problem
The main flaw in this game is obviously the scope. Being only a “beta” version, this game only has one map, a few asteroids and ships to destroy, and…er…that’s about it. I’m really looking forward to what the developers have in mind regarding levels, bosses, worlds etc, but for the moment there isn’t a lot going for it, and as a result I can only give it the one mark. If an achievement system is integrated, then this really will be an addictive and large game in the future.
There’s something a little creepy about this game, and I’m not sure if I can put my finger on why! As you start up the game the soundtrack and feel of the game inspires a sense of foreboding and you feel a bit on edge. When the game starts, it’s all pretty low key until the ships arrive. Then the game gets pretty frantic. I really enjoy the atmosphere of this game and I think it achieves what it sets out to do perfectly.
Fun Factor: Promising
In the early rounds of the game, the actual act of shooting the various asteroids can become quite mundane. However when the spaceship enemies arrive, you will be frantically trying to avoid their bullets and hunt them down simultaneously. It really is great fun to play. The higher the round you are on, the more fun it seems. With powerups to collect as well as asteroids to avoid too, there is a lot in the gameplay to keep you addicted. The only thing that prevents the gamer from maybe coming back is the lack of an achievement system, so if the developers can make one, this will be a tough game to put down! On the whole though, the game is pretty fun.
Fun Factor: 3/5
To sum up, I firmly believe that Asteroid 2012 has kept the same old Asteroids style but has transferred it seamlessly to Android and to 3D. What will be very interesting to see is what step the developers take next – will they make more world, different weapons or achievements. I for one, cannot wait to find out.
I reckon this game is worth downloading. There will definitely be enough updates coming in the future to keep you playing this game, and the intuitive controls and beautiful graphics will keep you playing even before the updates arrive. An extremely promising work-in-progress!
Written and Video Review by Michael Veal