“Rodrigo Lago Manteiga” – This is a name, you’ve got to melt in your mouth. Even if I’m quite sure, that I don’t pronounce it correctly, the name generates a range of stereotypes in my head. Warm evenings, Spanish guitars, tasty Paella and beautiful old historic cities. But before we drift away to a dream world and book the next vacation trip to Spain (what you should definitely do), we got to listen to this developer first.
Yes, it’s none other than Rodrigo “Roi” Manteiga, who developed the awesome game “Princess Rescue”, that we will review the next week. And we’re looking forward to get something to know about his work. ¡Vamos, amigos!
10 Questions for Rodrigo Lago Manteiga
Hi! My name is Rodrigo Lago and I am a Computer Engineer from Galicia (Spain).
2. What made you want to be a game developer?
Life inevitably led me to be a game developer. I started developing mobile social applications for the Java ME platform (that was terrible). Then came the smartphones with great operating systems and cool Marketplaces, and everything was easier and faster. The only thing missing was that it was fun. You can easily imagine the end of the story.
3. What platforms do you develop games for and why?
I do develop games only for Android. I have wanted to try other platforms, but I haven‘t had time (Princess Rescue is my first game). Android was my first choice because it is open source and really easy to create games with few resources.
4. What are your experiences in porting games between two platforms?
5. How do you get inspiration for a game?
I think inspiration can come from everywhere. It’s like a thread that you are constantly running in background and triggers suddenly with a new idea. It may come from a conversation with a friend, something you see in the street…
Of course, inspiration also comes from playing games. For me it is important to see what others do and improve by myself those things that I miss in their games.
I can tell you that Princess Rescue took me three months of development, including also graphic design.
7. What are the biggest technical challenges when you develop a game?
By now, the hardest thing I’ve found has been the development of animated ragdolls in the environment of a physics engine (Box2D).
8. What do you think the future of gaming will look like?
That’s a tough question! For me there will necessarily be all kinds of games, from the simplest to those with the most complex interaction models. We are seeing it every day: while Microsoft launched Kinect (no controllers, no gizmos…), Zynga succeeded through simple flash games embedded in Facebook…
9. What is your favourite game at the moment and why?
Right now I have met again with Rainbow Islands. I love that game model: platforms, time running out, different worlds and bosses…
10. What is your advice for new developers?
Two tips: first, try to enjoy doing your job. Second, do not wait be proud of your game to sell it. People are really nice and will tell you exactly what they want, just listen!